Stats

Stats are the player character's values and statistics measuring his or her abilities and expertise.

Vital Info

 * HP: The character's health points. If reduced to zero, the character will be sent to the Failboat. If already there, the character will be stuck in the Retraining Pits until the next New Day.
 * HP receives ten points to maximum from each level up, lost after completing a Drive Kill; some random events will provide smaller amounts of points that last permanently.
 * Attack: The character's ability to hit. This seems to influence not only damage, but the actual chance of the attack successfully connecting.
 * Attack increases by 1 each levelup, lost each Drive Kill. It will also raise with equipment, status effects, and some racial effects.
 * Defense: The character's ability to avoid attacks or lessen the damage received. This seems to influence not only damage received on hit, but the chance to avoid all damage entirely.
 * Defense raises by 1 each levelup, lost each Drive Kill. It is also affected by equipment, status effects, and racial effects.
 * Stamina: The character's reserve energy to perform actions, refilled each New Day. This will decrease when performing most actions, and is recovered each New Day or by eating food. Remember that characters will eventually become full and refuse to eat any more.
 * Stamina receives boosts from being slender, wearing certain equipment, the Altruism Multiplier, and participating in the World Community Grid.

Other stats

 * Charm: An invisible statistic that can be approximated by checking prices at Sheila's Shack o' Shiny and the flavor text given by Seth the Bard when asking about one's appeal level. It primarily affects discounts at Sheila's (peaking at 25%) but also affects interactions with some NPC's, notably Emily.
 * Holy hell, someone did a ton of research on charm and came up with a Raw Charm Calculator: http://tinyurl.com/ii-charm.
 * Fatness: All food in the game is either slenderizing or fattening, and the most recent foods eaten will influence the character's weight accordingly. A slender character obtains a boost to Stamina each New Day, while a fat one receives a detriment.